

I found that setting a direct route was often not the best in terms of time and energy use, as the game would often have my character scale a sheer rock face instead of step up. When you move, you decide which path to take by setting a destination, or by setting waypoints. You make a choice, and you wait for the outcome. Gameplay in Insurmountable is turn-based in a way. Once you enter the +6k meter death zone, however, it’s a race between getting to your destination before your oxygen reserves deplete. There is no hunger meter, so your character doesn’t get tired-rather, you’ll have to keep an eye on your temperature, which is the most likely to deplete while outside of the death zone. Unlike some survival games, it’s possible to take your time and explore multiple events instead of making a bee line to the top. You collect experience by travelling and interacting with events which you then can then spend on one of three abilities, randomly presented to you. To be successful, you have to keep an eye on your health, energy, body temperature and even sanity. Each decision has the potential to affect the outcome substantially, and it’s a constant struggle to keep your stats above zero so you don’t succumb to the mountain. As a strategy game, Insurmountable gives you those moments of decision making without moving at a glacial pace. Except it’s not you versus enemy units, but you versus the mountain. Insurmountable is more akin to a thoughtful turn-based strategy game. This isn’t a game where having fast reflexes is important. It’s not always best to take the most direct route to the top: you might miss items that mean the different between life and death. There are also event tiles to discover, with such exploration essential to a successful journey.

You navigate from hex to hex by clicking or setting waypoints, with each hex representing a potential hazard-some more hazardous than others. The hex tiles gives the game a board game feel without removing the feeling of danger and awe. It’s stylized, but these hexes look like they’re part of the mountain towering before you. These mountains are laid out with hex tiles, each representing different terrain types, dangers, and heights. Insurmountable is a strategy roguelike adventure game in which you play as a solo climber attempting to summit three increasingly difficult mountains.

There are plenty of movies that depict mountain climbing, but not too many video games tackle the subject, and there’s no other climbing game that’s quite like Insurmountable. First of all, I have a low grade fear of heights, and second of all, there aren’t any mountains around Chicago, making such a hobby pricey and impractical. I’ve always had a fascination with mountain climbing, but I don’t think it’s something I’d ever seriously consider doing.
